Flaxday Firstweek, Swallow's Reap, 147/32
Woke up this morning in a bin. Not one of my better starts. Since I was upside down it took me a while to get out of it, after which I stumbled around trying to work out where in buggery I was. I was covered in all kinds of vile crap, and I had one of those hangovers where I could feel my eyes throb every time my heart beat. I would have been sick, but I think I left it all behind in that bin.
I was feeling so bad I didn't realise I'd been beaten up and robbed for quite some time.
Somehow I found a street I recognised and got back to the Ketty Jay without being stopped by the militia. Barely a flicker of surprise from anybody. Only the passenger made a passing inquiry about my well-being, but I just snarled at him. The cat obviously likes my new scent: he started following me as soon as I set foot on the craft and he hasn't left me alone all day. I went to my quarters and did my best to sleep, but the hangover and three tons of cat on my chest didn't make it easy.
Took me a long time to work out what happened, but from the bits and pieces I remember, I'm pretty sure someone spiked me. Second day I went back to the den they were playing Rake, and that's my game. I was flying. Came away considerably richer, and with the promise of a game the next day. So I went back for that one, and after that...
Well, I remember I was doing well. I remember I kept taking risks and coming up good. I remember beating Wings Full with a Run to the Ace of Skulls. Poor bugger I was playing with almost broke down in tears.
After that, I lose it. Someone sat down to play. Grinning at me, front teeth missing. He stank like sweat. Bought me a drink. The owner. Feller named Feckley, as I recall. It was him that did me. Guess he didn't like my run of luck.
Well, at least they were decent enough not to kill me. They didn't know who I was. Probably thought I was just someone passing through, possibly a professional cheat. Not that they'll find me grateful. Think I'd rather they had killed me right now.
But they didn't. So as soon as I start feeling a little less bloody awful, I'm going back there. For once, I won that money honestly, and I'm damned if I'm not getting it back with interest.
Scaleday Firstweek, Swallow's Reap, 147/32
Got a hot tip last night. Man I met at a card table gave me the news about a freighter, loaded up and ripe for the picking. Piracy's not gone well for me in the past, but still...
It went like this. I was on fire, taking down everyone at the table. Cash betting, all of that. This guy's good but he's desperate. Turns out after I beat him that some of his stake had been in the form of an IOU he couldn't pay. Things like that make me angry. I'm not an unreasonable man, but people who bet money they don't have just burn me up. So I pulled my gun on him and things got a bit strained. He was trying to talk his way out of it for a while, but a quick pistol-whipping took care of all that. Never let it be said that I lack finesse.
Finally he started blubbing. Turns out he used to work as assistant navigator on this freighter route before they fired him. He knows the times and the places where it's most exposed. The cargo is junk, but once a month they carry a heap of ducats, part of some accounting process they have. He offered up the information in return for me not clubbing him any more.
Fair enough, I said, since I wasn't getting any money out of him anyway.
I told the boys at dinner in the mess. Harkins went grey and looked rather unsteady. Pinn whooped and started dancing about until Malvery clipped him round the head with a spoon. Keddle grumbled. Silo didn't say anything, but he hardly ever does. The passenger just looked miserable. Morose so-and-so. This cloud of gloom follows him around everywhere. I wish I'd noticed it before I took him on.
Anyway, that's about as close to a vote of confidence as I ever get, so it looks like some light, refreshing piracy might be on the cards. Our window isn't for a little while though, so tonight, the only thing on the cards is cards. I'm going back to win me some more ducats. Feel like I've got a roll coming.
Note to self: Silo is complaining about spares again. Seems that no matter how many times I stock up on parts, there are never any spares. I should do something about it, but it's just one more thing I can't be bothered to deal with...
Got a hot tip last night. Man I met at a card table gave me the news about a freighter, loaded up and ripe for the picking. Piracy's not gone well for me in the past, but still...
It went like this. I was on fire, taking down everyone at the table. Cash betting, all of that. This guy's good but he's desperate. Turns out after I beat him that some of his stake had been in the form of an IOU he couldn't pay. Things like that make me angry. I'm not an unreasonable man, but people who bet money they don't have just burn me up. So I pulled my gun on him and things got a bit strained. He was trying to talk his way out of it for a while, but a quick pistol-whipping took care of all that. Never let it be said that I lack finesse.
Finally he started blubbing. Turns out he used to work as assistant navigator on this freighter route before they fired him. He knows the times and the places where it's most exposed. The cargo is junk, but once a month they carry a heap of ducats, part of some accounting process they have. He offered up the information in return for me not clubbing him any more.
Fair enough, I said, since I wasn't getting any money out of him anyway.
I told the boys at dinner in the mess. Harkins went grey and looked rather unsteady. Pinn whooped and started dancing about until Malvery clipped him round the head with a spoon. Keddle grumbled. Silo didn't say anything, but he hardly ever does. The passenger just looked miserable. Morose so-and-so. This cloud of gloom follows him around everywhere. I wish I'd noticed it before I took him on.
Anyway, that's about as close to a vote of confidence as I ever get, so it looks like some light, refreshing piracy might be on the cards. Our window isn't for a little while though, so tonight, the only thing on the cards is cards. I'm going back to win me some more ducats. Feel like I've got a roll coming.
Note to self: Silo is complaining about spares again. Seems that no matter how many times I stock up on parts, there are never any spares. I should do something about it, but it's just one more thing I can't be bothered to deal with...
Dyersday Thirdweek, Fieldfire, 147/32
Awakeners came to town today. Shame. I kinda liked this place.
Ock's Fallow doesn't have a shrine or temple or whatever they call those places where they live, so we reckoned they were all busy in the big cities where the money is. Turns out they move in squads, heading from town to town, setting up for a few days at a time then packing up for the next destination. Me and Malvery went into the square this morning hunting coffee, and there they were, tents all up and ready. Spooky how they just appeared like that.
We stayed and watched for a while. All these prim and proper folks milling around the tents, going in to see the Awakeners, asking for this and that. I confess I don't get it and I've never really wanted to. All I know is they reckon they can tell your future, and if you pay them enough, they reckon they can change it. Sounds like a scam to me, but if it is, it's the best one I ever saw. Half the country believes in this Allsoul junk.
It's something to do with the last King, the crazy one that all the Dukes ganged up on when they formed the Coalition. After they slung him into one of his palaces and imprisoned him there he got to all kinds of raving, and they wrote it all down in some book, and then reasoned that since they couldn't understand him and he was obviously important then he must be a prophet. It's the old trick educated folk pull over and over: if you don't understand it, it's 'cause you're not smart enough, not that it's incomprehensible dogshit.
Crake was nervy when we told him. I wonder if it's the Awakeners that are after him? He is a daemonist, after all, and nobody would be hanging daemonists at all if the Awakeners weren't stirring them up all the time. Still, I didn't get that impression. I don't think he's scared of them; I think he hates them. And he's been making noises about moving on for a couple of days. We've been here a while now.
It's probably time to go, anyway. Malvery, Pinn and high-end booze are a dangerous combination. They get excitable, and that usually ends up involving the militia. Always better to leave before someone kicks you out.
So, I suppose we're going. No idea where to yet, but I reckon we'll know when we get there.
Awakeners came to town today. Shame. I kinda liked this place.
Ock's Fallow doesn't have a shrine or temple or whatever they call those places where they live, so we reckoned they were all busy in the big cities where the money is. Turns out they move in squads, heading from town to town, setting up for a few days at a time then packing up for the next destination. Me and Malvery went into the square this morning hunting coffee, and there they were, tents all up and ready. Spooky how they just appeared like that.
We stayed and watched for a while. All these prim and proper folks milling around the tents, going in to see the Awakeners, asking for this and that. I confess I don't get it and I've never really wanted to. All I know is they reckon they can tell your future, and if you pay them enough, they reckon they can change it. Sounds like a scam to me, but if it is, it's the best one I ever saw. Half the country believes in this Allsoul junk.
It's something to do with the last King, the crazy one that all the Dukes ganged up on when they formed the Coalition. After they slung him into one of his palaces and imprisoned him there he got to all kinds of raving, and they wrote it all down in some book, and then reasoned that since they couldn't understand him and he was obviously important then he must be a prophet. It's the old trick educated folk pull over and over: if you don't understand it, it's 'cause you're not smart enough, not that it's incomprehensible dogshit.
Crake was nervy when we told him. I wonder if it's the Awakeners that are after him? He is a daemonist, after all, and nobody would be hanging daemonists at all if the Awakeners weren't stirring them up all the time. Still, I didn't get that impression. I don't think he's scared of them; I think he hates them. And he's been making noises about moving on for a couple of days. We've been here a while now.
It's probably time to go, anyway. Malvery, Pinn and high-end booze are a dangerous combination. They get excitable, and that usually ends up involving the militia. Always better to leave before someone kicks you out.
So, I suppose we're going. No idea where to yet, but I reckon we'll know when we get there.
Kilnday Thirdweek, Fieldfire, 147/32
Quiet few days. We're flush with aerium so we sold off a bit to some desperate merchant for a good profit. Since then we've been slopping around a pretty little nook known as Ock's Fallow. Small port off the trade lanes. The folks round here are pretty respectable. Naturally, they don't like us, but I can just about bear the way they scoff into their wine glasses when we walk in. It's worth it to see them trying to shift Malvery later when he's beached and snoring on the bar.
It's nice to drop out of the race for a while, put your feet up. I reckon those days by the lake last week don't really count, 'cause we were all mad at Pinn. Not good for the blood. We're mostly over that now, although Malvery is still bullying him with a shade more enthusiasm than usual.
Not that everything's sweet, of course - it never is. Keddle is still bitching about the daemonist. He reckons we shouldn't have taken him on. They hang daemonists, so you can bet they have a dim view of those that help them out. I think he's worrying over nothing, though. It's not like he looks different from any other aristocrat. Honestly, you wouldn't know he was a daemonist at all if it weren't for the eight-foot metal golem in the hold.
Oh, yes. The golem. That's Bess. She came on board loaded in a crate. Couldn't believe my eyes when we crowbarred it open. Why our guest saw fit to call it female is beyond me - that's a woman even Pinn would balk at, and he's rutted a hound or two in his time. I don't know what lives inside that armour and I don't care to know. But those little glittery eyes behind her face-grille give me the chills.
They're an odd pair, Crake and Bess. I gave Crake the passenger's quarters, since he paid - Harkins is doubling up with Pinn - and I've barely seen him leave them. The only time is when he goes down to the hold to check on Bess. He talks to her like she's a pet or something. It's weird, but I don't see any harm in it.
Keddle's complaints gave me something to think about, though. But I reckon for now the benefits outweight the risks. For one thing, I got me a damn fine cutlass out of it. Plus, as long as we keep that golem inside and out of sight, then the Ketty Jay has just picked up one bastard of a watchdog. Crake is just as concerned as I am about being discreet- he only told me he was a daemonist 'cause it would be pretty difficult to explain Bess and the cutlass otherwise - so I've no worries on that score. And having a daemonist around might come in handy. I should ask him what he can actually do one of these days. Beyond conjuring up massive hulking armoured bodyguards, that is.
He's running from someone, there's no doubt of that, and part of the deal was that I couldn't ask him who. Still, he only paid for his passage, not my protection. If this someone catches up to us, I'm not standing in their way. And if it's the law, I can always plead ignorance. Us dumb freebooters wouldn't know a daemonist if he bit us on the nose. The golem? We thought it was just a wondrous machine. Simple folk, we.
I'll keep my eye on the situation. He's paid in advance, so kicking him off isn't a problem. If he gets to be trouble, he and his tin missy are out the cargo door.
Just to be sure, though, I'd better find out what they actually do to people caught aiding daemonists...
Quiet few days. We're flush with aerium so we sold off a bit to some desperate merchant for a good profit. Since then we've been slopping around a pretty little nook known as Ock's Fallow. Small port off the trade lanes. The folks round here are pretty respectable. Naturally, they don't like us, but I can just about bear the way they scoff into their wine glasses when we walk in. It's worth it to see them trying to shift Malvery later when he's beached and snoring on the bar.
It's nice to drop out of the race for a while, put your feet up. I reckon those days by the lake last week don't really count, 'cause we were all mad at Pinn. Not good for the blood. We're mostly over that now, although Malvery is still bullying him with a shade more enthusiasm than usual.
Not that everything's sweet, of course - it never is. Keddle is still bitching about the daemonist. He reckons we shouldn't have taken him on. They hang daemonists, so you can bet they have a dim view of those that help them out. I think he's worrying over nothing, though. It's not like he looks different from any other aristocrat. Honestly, you wouldn't know he was a daemonist at all if it weren't for the eight-foot metal golem in the hold.
Oh, yes. The golem. That's Bess. She came on board loaded in a crate. Couldn't believe my eyes when we crowbarred it open. Why our guest saw fit to call it female is beyond me - that's a woman even Pinn would balk at, and he's rutted a hound or two in his time. I don't know what lives inside that armour and I don't care to know. But those little glittery eyes behind her face-grille give me the chills.
They're an odd pair, Crake and Bess. I gave Crake the passenger's quarters, since he paid - Harkins is doubling up with Pinn - and I've barely seen him leave them. The only time is when he goes down to the hold to check on Bess. He talks to her like she's a pet or something. It's weird, but I don't see any harm in it.
Keddle's complaints gave me something to think about, though. But I reckon for now the benefits outweight the risks. For one thing, I got me a damn fine cutlass out of it. Plus, as long as we keep that golem inside and out of sight, then the Ketty Jay has just picked up one bastard of a watchdog. Crake is just as concerned as I am about being discreet- he only told me he was a daemonist 'cause it would be pretty difficult to explain Bess and the cutlass otherwise - so I've no worries on that score. And having a daemonist around might come in handy. I should ask him what he can actually do one of these days. Beyond conjuring up massive hulking armoured bodyguards, that is.
He's running from someone, there's no doubt of that, and part of the deal was that I couldn't ask him who. Still, he only paid for his passage, not my protection. If this someone catches up to us, I'm not standing in their way. And if it's the law, I can always plead ignorance. Us dumb freebooters wouldn't know a daemonist if he bit us on the nose. The golem? We thought it was just a wondrous machine. Simple folk, we.
I'll keep my eye on the situation. He's paid in advance, so kicking him off isn't a problem. If he gets to be trouble, he and his tin missy are out the cargo door.
Just to be sure, though, I'd better find out what they actually do to people caught aiding daemonists...
Flaxday Thirdweek, Fieldfire, 147/32
Yesterday was a very strange day.
We've picked up two new passengers. One is a daemonist, of all things. The other... well, I don't know what the other one is. I wonder if I should have allowed them on board, but they seem pretty quiet so far. Still, they paid passage for a year. A year. What was I thinking?
Oh yes. I was thinking that I'm now the proud owner of the finest damn cutlass in Vardia.
We finally made it to the cheerily named Cloud Cradle Heights after our extended layover by Lake Elden, only to find that I'd missed my contact by a day and he'd buggered off elsewhere without leaving word. So that was my infallible money-making scheme shot to shit. I won't bore you with the details, Log. Suffice to say it was brilliant and we'll leave it at that.
So while we're kicking around aimlessly in the dock wondering what to do next, this milky-looking fellow named Grayther Crake comes up to me. I make him as a down-on-his-luck aristocrat: he's shabby and smells like he hasn't bathed for a while, but he's still got the accent and a poncey way of putting things. He says he wants to get out of Cloud Cradle Heights, right now. That's no surprise - Cloud Cradle Heights isn't as pretty as it sounds, and he wouldn't be the first man on the run I've helped out, for the right price. The surprise is, he says he wants to book passage on the Ketty Jay for a year.
I ask him why. He says he wants to keep on the move. Do we keep on the move? I tell him we've been kicked out of half the ports in Vardia so we don't have much choice. I ask him what he's running from. He says part of the deal is that I don't ask.
Fine with me. Allsoul knows we've got enough secrets on this craft, and we don't ask questions about the past. So I ask him what he's paying with.
'This,' he says, and he holds out a cutlass. 'It's the only thing I have left.'
Now this is one lovely cutlass. I've never been much of a swordsman, and I don't know blades, but this is a work of art. Still, it's probably not worth a year of this bloke's company, so I kind of curl my lip.
'That?' I say.
Then he tells me that this isn't just an ordinary cutlass. He puts it in my hand and tells me to pick the best swordfighter from my crew. Nobody's any good with swords, so I pick Pinn because he's the one I'd most like to stab right now. Crake gives him an iron bar - no swords handy - and tells him to try and hit me.
Pinn obligingly does so. The cutlass sort of leaps into the parry, carrying my hand with it. Pinn tries again - I parry again. It's not even me that's doing it, it's the blade. I swear it's possessed. After a couple more times, I sort of accidentally-on-purpose jab Pinn in the arm with it. It's a beautiful thrust, just goes in far enough to hurt like hell but not enough to cause any damage. Don't want to give him an excuse not to fly - if he wasn't such a damn fine pilot, he'd be totally useless.
Of course Pinn wails like he's being murdered and Malvery drags him off to the infirmary to put some antiseptic on the cut. I make some practice swipes with the cutlass. By now I've worked out that Crake is either a daemonist or he stole this from someone who was. Turns out it's the first one.
'That sword in return for our passage,' he says. 'One year. We go where you go. We won't be any trouble.'
I'm so full of visions of swashbuckling my way into the boudoirs of various ladies that I almost miss the plural. 'Our passage?'
Well, I couldn't really say no. I really wanted that cutlass. I thought I might sell it, but I'd only waste the money. I reckon I'll keep hold of this. It's nice to have something that's not broken, dirty, patched-together or similar. Just one fine thing.
Harkins and Keddle were uneasy about having a daemonist on board. Harkins doesn't like strangers and Keddle is just a moaning so-and-so. I think he's secretly an Awakener or something - there's just a shiftiness about him that gets my back up. Thing is, the luck I have with navigators, I'm not about to go looking for a new one. Keddle might be mediocre at his job, but at least he's stuck with us so far.
Hand is cramping now. I'll tell you about Bess later. That's its (her?) name. Bess.
I really think I'm gonna live to regret letting those two on board.
Yesterday was a very strange day.
We've picked up two new passengers. One is a daemonist, of all things. The other... well, I don't know what the other one is. I wonder if I should have allowed them on board, but they seem pretty quiet so far. Still, they paid passage for a year. A year. What was I thinking?
Oh yes. I was thinking that I'm now the proud owner of the finest damn cutlass in Vardia.
We finally made it to the cheerily named Cloud Cradle Heights after our extended layover by Lake Elden, only to find that I'd missed my contact by a day and he'd buggered off elsewhere without leaving word. So that was my infallible money-making scheme shot to shit. I won't bore you with the details, Log. Suffice to say it was brilliant and we'll leave it at that.
So while we're kicking around aimlessly in the dock wondering what to do next, this milky-looking fellow named Grayther Crake comes up to me. I make him as a down-on-his-luck aristocrat: he's shabby and smells like he hasn't bathed for a while, but he's still got the accent and a poncey way of putting things. He says he wants to get out of Cloud Cradle Heights, right now. That's no surprise - Cloud Cradle Heights isn't as pretty as it sounds, and he wouldn't be the first man on the run I've helped out, for the right price. The surprise is, he says he wants to book passage on the Ketty Jay for a year.
I ask him why. He says he wants to keep on the move. Do we keep on the move? I tell him we've been kicked out of half the ports in Vardia so we don't have much choice. I ask him what he's running from. He says part of the deal is that I don't ask.
Fine with me. Allsoul knows we've got enough secrets on this craft, and we don't ask questions about the past. So I ask him what he's paying with.
'This,' he says, and he holds out a cutlass. 'It's the only thing I have left.'
Now this is one lovely cutlass. I've never been much of a swordsman, and I don't know blades, but this is a work of art. Still, it's probably not worth a year of this bloke's company, so I kind of curl my lip.
'That?' I say.
Then he tells me that this isn't just an ordinary cutlass. He puts it in my hand and tells me to pick the best swordfighter from my crew. Nobody's any good with swords, so I pick Pinn because he's the one I'd most like to stab right now. Crake gives him an iron bar - no swords handy - and tells him to try and hit me.
Pinn obligingly does so. The cutlass sort of leaps into the parry, carrying my hand with it. Pinn tries again - I parry again. It's not even me that's doing it, it's the blade. I swear it's possessed. After a couple more times, I sort of accidentally-on-purpose jab Pinn in the arm with it. It's a beautiful thrust, just goes in far enough to hurt like hell but not enough to cause any damage. Don't want to give him an excuse not to fly - if he wasn't such a damn fine pilot, he'd be totally useless.
Of course Pinn wails like he's being murdered and Malvery drags him off to the infirmary to put some antiseptic on the cut. I make some practice swipes with the cutlass. By now I've worked out that Crake is either a daemonist or he stole this from someone who was. Turns out it's the first one.
'That sword in return for our passage,' he says. 'One year. We go where you go. We won't be any trouble.'
I'm so full of visions of swashbuckling my way into the boudoirs of various ladies that I almost miss the plural. 'Our passage?'
Well, I couldn't really say no. I really wanted that cutlass. I thought I might sell it, but I'd only waste the money. I reckon I'll keep hold of this. It's nice to have something that's not broken, dirty, patched-together or similar. Just one fine thing.
Harkins and Keddle were uneasy about having a daemonist on board. Harkins doesn't like strangers and Keddle is just a moaning so-and-so. I think he's secretly an Awakener or something - there's just a shiftiness about him that gets my back up. Thing is, the luck I have with navigators, I'm not about to go looking for a new one. Keddle might be mediocre at his job, but at least he's stuck with us so far.
Hand is cramping now. I'll tell you about Bess later. That's its (her?) name. Bess.
I really think I'm gonna live to regret letting those two on board.
Scaleday Thirdweek, Fieldfire, 147/32
Well, he came back, and quite a tale of heroism and gallantry he brought with him. The story of a plucky young pilot, eager to please his captain by returning with the necessary parts to get the Ketty Jay airborne again. A worthy quest tragically interrupted by some ruffians who mugged him and left him for dead in an alley. Robbed of all but a few shillies, unwilling to return and face the shame of failure, he gambled his last coins and won. Riding his luck, he won again. What followed was a frankly amazing display of skill that ended in our hero making all his money back, enough to buy the necessary components for his captain and save the day. On the way he won the affection of an improbably busty beauty who indulged his every sordid whim (said whims were described in gloating detail later to his crewmates).
Malvery listened to Pinn's entire story with admirable patience and then punched him.
What actually happened was this: Pinn arrived in Aulenfay with some money in his pocket. Within a few hours he'd spent a sizable fraction of that money on booze and whores. The next morning he presumably did some maths and realised he couldn't afford the stuff he'd been sent for. I don't know how he made up the difference and I don't want to know - he probably just stole it - but at least he got the right parts, which is no small feat for someone who is regularly outsmarted by his own shoes.
It's just exhausting listening to Pinn sometimes. Having spent the previous half hour describing all the things he'd done to his imaginary goddess - actually a ropey old slut with gout - he went into a lament for the sweetheart he left back home, declared that he hated himself for giving in to his manly urges, and then tried to drink himself into a stupor. Malvery snatched the bottle and downed it in front of him just to spite the kid.
Pinn moaning pathetically as I write this. Silo fixing the engine. I can't be bothered any more...
Queensday Middleweek, Fieldfire 147/32
It appears the cautiously optimistic tone of my last entry was misplaced. We had a fine old night on the grog by the lakeside. Silo came out and sat with us. He drinks hard as Malvery but he doesn't get any more conversational. Doesn't seem to affect him at all, in fact. Anyway, weather was scorching the next morning, everyone staggering about squinting, all of that. I had a feeling like a vicious dwarf kicking me steadily in the brain, but there's a kind of triumph to it. This feeling like you've survived. You know you're alive, even if you don't much want to be.
That was when we found out the Ketty Jay was broken.
Silo reckoned it was something to do with the heat. Something wasn't venting out properly, I don't much care, but whatever it was, something melted the something something all over the something and the upshot was we needed some new connectors that Silo didn't have. I raged a bit about carrying spares before he pointed out that we were using the spares and he'd asked me three times in the last three ports to buy some more. Can't say I remember but Silo doesn't lie so I suppose he's right.
Pinn volunteered to fly over to Aulenfay in the Skylance and pick up the bits. That kid's dumb as a raisin loaf but Harkins wouldn't go - he doesn't much like crowds and he started up with a panic attack the moment I suggested it. So I said fine, Pinn could go, and gave him a bit of money.
Three days later, we're getting pretty bored by this lake, I can tell you. Pinn better be dead, because if he's not and he's stupid enough to come back without the best damn excuse in Vardia, Malvery is going to rip a new arse in his face.
It appears the cautiously optimistic tone of my last entry was misplaced. We had a fine old night on the grog by the lakeside. Silo came out and sat with us. He drinks hard as Malvery but he doesn't get any more conversational. Doesn't seem to affect him at all, in fact. Anyway, weather was scorching the next morning, everyone staggering about squinting, all of that. I had a feeling like a vicious dwarf kicking me steadily in the brain, but there's a kind of triumph to it. This feeling like you've survived. You know you're alive, even if you don't much want to be.
That was when we found out the Ketty Jay was broken.
Silo reckoned it was something to do with the heat. Something wasn't venting out properly, I don't much care, but whatever it was, something melted the something something all over the something and the upshot was we needed some new connectors that Silo didn't have. I raged a bit about carrying spares before he pointed out that we were using the spares and he'd asked me three times in the last three ports to buy some more. Can't say I remember but Silo doesn't lie so I suppose he's right.
Pinn volunteered to fly over to Aulenfay in the Skylance and pick up the bits. That kid's dumb as a raisin loaf but Harkins wouldn't go - he doesn't much like crowds and he started up with a panic attack the moment I suggested it. So I said fine, Pinn could go, and gave him a bit of money.
Three days later, we're getting pretty bored by this lake, I can tell you. Pinn better be dead, because if he's not and he's stupid enough to come back without the best damn excuse in Vardia, Malvery is going to rip a new arse in his face.
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